flashlight--and automatically using the weapon you're holding to "light up" any zombies in the field of your flashlight. Because you can only clearly see what's in front of you (except during occasional, dramatic flashes of lightning, which illuminate the whole screen), you have to constantly scan for new enemies, all while running and gunning to progress through each mazelike level. The game's levels provide a good, incremental tutorial to help you along, as you acquire new weapons (including grenades, which you tap on a spot to throw) and face different types of zombies (such as acid-spitting
Spewers and speedy Screamers). Even with its somewhat rudimentary 3D graphics (which help keep the game speedy), Sea Doo Gtr 215 Owners Manual uses sound, light, and its cleverly claustrophobic control scheme to establish a convincing horror vibe--producing much more unease and creepiness than zombie games that rely more on mere gore. Unfortunately, Sea Doo Gtr 215 Owners Manual is short, with just eight unlockable levels and a survival mode, and it also has no difficulty settings, which might otherwise help smooth out the game's punishing learning curve for more casual players. That said, Sea Doo Gtr 215 Owners Manual is a seriously fun and seriously scary shooter that zombie fans will love. Sea Doo Gtr 215 Owners Manual is a free arcade game with 8-bit graphics, old-school sound and gameplay, and a circular range of movement reminiscent of classic stand-up tube-shooters like Tempest and Gyruss. Sea Doo Gtr 215 Owners Manual' schtick is simple and addictive: you move clockwise or counterclockwise around the "surface" of a planet, shooting into the interior to take out advancing enemy bad guys--in this case, menacing little bees, birds, turtles, and centipede-type creatures, which emerge from holes in the planet's surface. The game's interface is explicitly styled after a stand-up arcade game: under the main screen, you press photo-realistic buttons to rotate left or right, shoot straight down from where you're standing, or blow up a screen-clearing bomb. You progress across eight different planets (mostly identical in ter
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